Towns & sanctuaries
The Great Drey, the Boughmarket and the Summit Hold are towns, with shops, crafting and a Vista periscope.
Someone has to be the top sqwirl.
A free browser-based MMORPG. Enjoy a cozy-but-deadly dungeon crawler where sqwirls compete to climb the world tree, topple the monsters there, and become the top sqwirl.
Personalize your fur, belly, eyes, ears, tail, cheeks, and level of chonk. Change your mind? You can change it at the Preening Mirror anytime!
Play on any modern browser, desktop or phone. There is nothing to install.
Make a name and a password, no email required. Want to just play? Click Jump in instead.
Go scurry around. The game shows you the controls as you go.
Chat, trade, party up, and race the leaderboard to become the top sqwirl.
"The roots whisper, young one. Something dark is hollowing our Oak."
The world of Sqwirl World is deep, and dangerous. Plunge down through the roots below and discover an ancient evil in the depths. Or scamper up the Elderwood and journey to the top of the world. Party with other sqwirls, or compete to scale the world tree and become the literal top sqwirl.
Whether you go alone or go together, you will discover countless secrets, loot infinite treasures, and encounter terrible and mighty foes. But only one sqwirl can scale the ranks to become the top sqwirl. Will it be you?
Latch onto a trunk and go straight up until your stamina says otherwise. Take one hit and you're off the wall.
Spread into a flying-squirrel splay and steer with your tail. You can't hover and you can't climb — you only choose where you land. Tap Belly Flop mid-glide and the whole thing becomes a dive.
Acorn Throw spends actual acorns — the ones you were saving. Run dry mid-fight and the game tells you so, politely, while something bites you.
Collect weapons, helmets, armor, and charms. But remember: your cheeks can only hold so much extra gear!!
Forage, tinker and nutsmith what you gather into food, charms and gear. Materials go in the Larder, never your pack.
Berry bushes, mushrooms and sap nodes, brewed into whatever keeps you upright.
Trinkets and tail-charms that bend your stats.
Break gear down for scrap and forge better gear back out of it.
The game currently has 24 unique zones and a max level of 45, with more to come. Journey through the endless depths, or climb the world tree. Party with friends, or go solo. The game is yours to decide.
Your home town, built into the giant oak. Everything above and below starts here.
A twelve-chapter story, plus a noticeboard of odd jobs.
Use a Vista periscope in any safe haven to teleport back to zones you have already reached.
Buy goods, forge gear, and bank your acorns.
Ring the Founding Bell or bless the shrine, and the whole town fights harder.
The Great Drey, the Boughmarket and the Summit Hold are towns, with shops, crafting and a Vista periscope.
Open field, quiet pond, short-sighted field mice. A gentle place to learn what a mace is for, before anyone tells you the tree goes a long way in both directions.
Thorn-caves, then a mossy cellar, then a warren thick with spiderlings and dusk bats. The floor keeps getting further away.
Ring corridors winding a great root column. This is where the rot stops being a rumour.
Three zones under the oak, where the roots turn black and the air forgets how to move. The thing that started all this is at the bottom of them.
Branch-paths under moonlight, patrolled by hornets and shrikes. The first place you'll look down and mind about it.
Five tiers straight up — the Roothold, the Underbough, the Spiral, Crownreach, and the Sunthrone at the top of the world. Fall off one and you don't die; you land a whole tier lower and climb it again. Thornbeak knows this, and will pick you up to prove it.
Past the last branch there is only rock, wind, and things with wingspans. Optional. Deeply inadvisable.
A hole under the oak with no bottom, sealed until you've ended the Hollowing. Every landing is new and worse, and carries its own curse — frenzied, swarming, ironhide, gloom. If that's too kind, you can dare it crueller. Your deepest landing goes on the board.
drop-in · drop-out · always on
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